A perception of 5 (6 with implant) is suggested, as it mostly works for spotting red ticks on your compass before the baddies spot you. A character with 1 perception will not be able to see as far as a character with 10 perception. Instead it effects the distance at which the computer draws AI. The highest perk requirement for perception is 7, and contrary to what designers said pre-release, perception has no independent effects on ranged weapon accuracy. Perception also makes the use of energy weapons more effective, increasing their damage. Perception Perception is mostly used to see ticks on your compass from certain distances away, short distances if low perception and long if high. Weapons handling perk (Decrease all weapons STR requirements by 2) and the STR implant will be enough to hold most weapons, and for the mini-gun (STR requirement of 10), you could start at 6, use the implant and weapons handling, and wear power armor (Power armor increases STR by 1 for as long as you're wearing it). I suggest starting with 9 STR if you're a melee/tank character, or 5 if you're anything else. If you're playing a melee/tank character, strength will be important for holding all that extra weight in armor (Notably power armor) and dealing extra damage with your weapons. 5 damage with melee weapons (.5 to 5), and increases your melee weapons skill by 2 (+2 to +20). Each STR point gives you an extra 10 pounds of carrying capacity (from 160 to 250), an extra. The highest perk requirement for Strength is 7, but most perks that require you to have 6-7 strength boost melee effectiveness. 5 points you gained from the first level!) Strength This stat is slightly easier to understand, and is much less debatable. House 2 snowglobes for 4,000 caps, buy implant!) If you accidentally get a level with 3 INT before you buy the implant, make sure you wait on buying it until you get one more level (Otherwise you waist the. (Stealthboy past deathclaws from Goodsprings to Camp McCarren on Very Easy, take NCR uniform and board the monorail into New Vegas, give Mr. It is possible to get the INT implant before you reach level 2, making a starting INT level of 3 acceptable. The extra 87 points will allow you to max out one more stat, but is that necessary? You can just replay the game with a different character build, and max out a different 4-5 stats if you want to experiment with everything. So at level 4 INT, you can max out 4-5 stats and also have higher alternative SPECIAL attributes (most perks only require 4 INT anyway). With 4 INT, you gain 404 skill points from level 2 to 30 (with educated taken at level 4), as apposed to 10 INT where you gain 491 skill points (with educated at level 4). On a personal note, I believe the absolute highest INT you need is 5, 4 being a better option. The perk "Educated" (obtainable at level 4) will boost your amount of skill points gained per level by 2, making the maximum number of skill points earned per level 17.
The highest perk requirement for INT is 7, but if you want a lot (not all) of perk options, 5 is all you need. The half skill points do cross over, meaning you will gain 10.5 points upon reaching level 2 with 1 INT, and 11 points when you reach level 3, then back to 10.5 for level 4. This means you will be gaining 10.5 skill points (every level up) at 1 INT, and 15 at level 10.
The number of skill points gained each level is based on the formula 10 + (0.5 * INT per level, including level 1). Intelligence Let's start with the most fun stat to explain: Intelligence. Each added SPECIAL stat will raise the governing stats by 2. Also determines action point regeneration.) Luck (Luck governs all skills slightly, affects your critical hit chance, the chance of enemy mishaps and your luck with gambling.) Note: Never start with more than 9 in any given stat implants (+1 to any SPECIAL stat) may be bought to increase your desired stat from 9 to 10. Also determines the number of skill points gained upon levelling up.) Agility (Governing stats: Guns, Sneak. Also determines companion nerve.) Intelligence (Governing stats: Medicine, Science, Repair. YES NOradiation resistance, and number of implants obtainable.) Charisma (Governing stats: Speech, Barter.